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Amnesia pc
Amnesia pc










amnesia pc

Like many games with Lovecraftian themes, your character's sanity plays a big role in the proceedings, because you're just a normal person being thrust into an otherworldly experience.

amnesia pc

Just like Frictional's first games, you're put into the game with little real knowledge of your surroundings and as an ordinary man, not an ass-kicking superhero. The early build we've managed to get access to is looking remarkably stable, considering that it's being produced by a small indie development team.įrictional's Penumbra games were very well designed, and Amnesia doesn't look like bucking that particular trend. But that's something for a review when the complete version of the game is released and we get access to the latter stages. Every time you see or hear something, you're desperately seeking the shadows or a hiding place, never knowing whether the footsteps you're hearing are an illusion or a genuine threat.ĭuring our play test it did seem like there were too many noises that lead to nothing, which could lessen the feeling of tension if you end assuming hearing a noise means there won't be any danger.

amnesia pc

You'll have to be thinking outside the box to outwit your enemies. The most you could hope to achieve is to sting them a bit by lobbing books in their direction, but it's not going to do anything more than just give your position away and hasten your inevitable death. If you come across a hostile entity, you have to run away and hide. Take away our ability to resort to violence and we're helpless, which is why Amnesia doesn't have weapons.












Amnesia pc